Wednesday, May 5, 2010

Ship in Focus: The Hurricane

Out of all the solo PVP ships I've ever flown, one of my favorites is the Hurricane. I only fly one particular version of this baby, but I will demonstrate 2 workable setups. While this Matari ship is not as versatile as the Myrmidon, it is excellent at what it does, which is mainly putting out damage while remaining relatively speedy. This hits 2 of the requirements for a solo ship (in my previous post.)

Without further ado, here is my fit:



[Hurricane, T2 shield nano 425]
Gyrostabilizer II - The damage that makes this ship so sweet
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II - Agility and speed for running
Nanofiber Internal Structure II
Damage Control II - Adds a bundle of EHP. I (almost) never fly without one


10MN MicroWarpdrive I - Named isn't worth the 6-8m price. T2 really not necessary
Warp Scrambler II - The strangest module to the most of you, I'm sure, I'll talk about it below
Large Shield Extender II - A small(not!) buffer
Invulnerability Field II - Can replace with another LSE but I prefer the slightly(<1k) higher EHP and increased RR ability for gangs.


425mm AutoCannon II, Republic Fleet EMP M - 220's only do marginally less dps, but these have a little more falloff. up to the pilot
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Medium 'Gremlin' Power Core Disruptor I - Useful for NPCer's active tanks, getting rid of tacklers
Medium 'Gremlin' Power Core Disruptor I


Medium Core Defence Field Extender I - Buffer, can replace 3rd rig with an anti-em rig
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I




Warrior II x5 - for those pesky frigs



Numbers with Battlecruisers IV:

547 DPS, 61 DPS tanked, 44k EHP, 1447 m/s(2048 overloaded), 6.6s align time w/o MWD.

All in all, a monster in terms of DPS and speed. However, this fit deviates from the standard nanocane fit because it has close-range ammunition and a scrambler instead of a disruptor. This is entirely a matter of personal taste. I'm not that great at cap management, and close-range with the enemy's MWD disabled means I don't have to pulse my MWD very often. It also means once I commit, it's very difficult for an opponent to disengage, even if they have a warp core stabilizer. This fit also has more dps, less tracking issues(Barrage), and choosable damage types. Since most nanocanes engage at 20-24 kilometers with Barrage ammunition, they typically use only Barrage, as changing ammo takes a while. Also to stay at range they must use their MWD much more, resulting in a shorter time in which they operate at full effectiveness. 

Once again both the long and short-range fits have their own advantages. In essence, however, this is an excellent fit for all solo pvp work. It has the flexibility to disengage if not scrammed, can escape many gatecamps, has a significant amount of buffer, and can even remove tacklers with drones and neutralizers. One can take down even the toughest NPCing ships because of the neutralizers and selectable damage types. All in all, one of the cheapest, best solo-ships I have ever flown.


[Hurricane, Armor]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

10MN MicroWarpdrive I
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5

Numbers with Battlecruiser IV:

524 dps, 55k ehp, 910 m/s, 11s align time (w/o MWD)

This second fit is more often seen in low-sec. It is a LOT slower and much less agile, meaning it is less suited to the bubbles and lack of sentry-guns(meaning small tacklers can engage on gates) of 0.0. However, it has roughly 10k more EHP, only marginally less DPS, the same damage selectability, and much better ability to hold small tacklers in place. 

It's ability to flee larger fleets is obviously impaired, as it handles like a pig in mud, and it lacks any ability to repair it's main tank. This is why I prefer the much faster, if weaker nanocane. However, with a scram and 2 webs(variation on the above), you will annihilate any frigate fleet, and with a disruptor and 2 webs, you have a longer tackling range while still being able to slow down targets significantly. 

What can be said is that this fit is very well suited to larger gangs, though that is outside of the scope of this blog, due to it's excellent resists and large buffer. 

TL;DR: If a nanocane is a rapier, this thing is a broadsword.

Happy flying!

Securitas



1 comment:

  1. After the dominion changes, Tracking enhancers are basically pimptastic for any and all Minmatar fits, you should try fitting 1-2 and dropping either a gyro or a nano or one of each for more DPS at range with the Tracking enhancers for your shield setup. Your armor setup is perfect!

    ReplyDelete