Thursday, May 27, 2010

Why have there been no posts?

The long and short of it is that EVE simply will not install for Tyrannis, and lately I've been doing a lot more small-gang stuff and less solo stuff. Don't worry, as soon as I get EVE working I'll be back to my normal schedule.

Sincerely,

Securitas

Saturday, May 15, 2010

Yaoi Corp and Our War's First Fight

The other day I resubscribed to EVE, finals being over and so on. Having thought much over my break, I decided to leave the blobs and drama of other people's 0.0 alliances behind, and founded my own corp: Yaoi Corp. On the first day, I recruited a promising guy called Angel Rodriguez, who was quite new to the game but had a bunch of resolve. Then I decided to have some fun PVPing in highsec before starting my move down to 0.0.

Bored, I clicked show info on random people passing me in space until I found an alliance-less corp with about 100 members: Space Marine Academy. As it turns out, they are a training corp for a corporation in Gentlemens Club, but I didn't know that at the time. I shoved in 2 million isk for the wardec and patiently waited 48 hours.

Two days later, I logged on to find myself alone in a system with 9 war targets next door. Using my newly obtained ISK from an epic arc, I bought a triple-rep Myrmidon in Amarr and returned to the system. The following fight proved that against superior numbers, few things can compete in efficiency with a Myrmidon. The wartargets must have been shocked at my seeming stupidity as I knowingly jumped a battlecruiser into a 9 man gatecamp. 

Instantly, I decloaked and burned away from the Youl stargate, expecting tacklers to come burning after me. They did, and in short order my autocannons and trusty Warriors made scrap metal after the first Rifter. Immediately, I targeted, scrammed, and webbed the next frigate, a juicy Taranis. He made the fatal mistake of trying to escape once the drones began hitting him. Here is a word of advice if you are in a frigate engaging a Myrmidon with autocannons: it is better to brave only the drones than to give the six medium-sized autocannons a clear shot at you.

In just a minute, another two tech 1 tacklers, a Condor and Rifter popped, and the large ships began to evacuate the field. Then, inexplicably, a Crusader came into close range, after watching 4 of his frigate-sized compatriots die, and was instantly scrammed, webbed, and taken apart in a matter of seconds. Running out of boosters, I sighted a Caracal sitting still 20 kilometers away. Shoving in the last few 800 charges, I blasted over to him and killed him while aligning out. This turned out to be a good idea as a Drake landed only a few kilometers away and began blasting heavy assault missiles as I joyfully warped away to the sun. 

But wait! It's not quite over yet. Instead of resting on my laurels, I decided it would be a bright idea to restock my charges and come back again. Of course, they knew exactly what I was flying now and the element of surprise at having a 800 dps omnitank was gone. Upon jumping in, I managed to kill a Rupture before succumbing to a tidal wave of fire.

Still, despite my stupidity, I was glad of having taken on so many and done as relatively well as I did. It is more a testament to the power of the ship than to my piloting skills that I was able to destroy as much as I did. That sturdy Myrmidon took, wait for this, over 92,000 damage before dying. And this was all during round two in which my opponents had reshipped!

Here is the final battle report.

If you ever needed more evidence to use the fit I suggested a few posts ago, this is it. Tons of DPS, tons of tank, all in one little cheap package. 

The new (and not so new) pilots of the Space Marine Academy have my respect for not only engaging a pilot much older than most of them, but also killing him. It is more than I can say for many war targets.

Here's to many more good fights!

Securitas

PS: (or SP rather) Shameless Plug! Yaoi Corp is recruiting anybody and everybody that is willing to be part of a just-for-fun pure PVP corp! That is, if you're willing to stand a CEO like me. Here is our recruitment thread.

Wednesday, May 5, 2010

Ship in Focus: The Hurricane

Out of all the solo PVP ships I've ever flown, one of my favorites is the Hurricane. I only fly one particular version of this baby, but I will demonstrate 2 workable setups. While this Matari ship is not as versatile as the Myrmidon, it is excellent at what it does, which is mainly putting out damage while remaining relatively speedy. This hits 2 of the requirements for a solo ship (in my previous post.)

Without further ado, here is my fit:



[Hurricane, T2 shield nano 425]
Gyrostabilizer II - The damage that makes this ship so sweet
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II - Agility and speed for running
Nanofiber Internal Structure II
Damage Control II - Adds a bundle of EHP. I (almost) never fly without one


10MN MicroWarpdrive I - Named isn't worth the 6-8m price. T2 really not necessary
Warp Scrambler II - The strangest module to the most of you, I'm sure, I'll talk about it below
Large Shield Extender II - A small(not!) buffer
Invulnerability Field II - Can replace with another LSE but I prefer the slightly(<1k) higher EHP and increased RR ability for gangs.


425mm AutoCannon II, Republic Fleet EMP M - 220's only do marginally less dps, but these have a little more falloff. up to the pilot
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Medium 'Gremlin' Power Core Disruptor I - Useful for NPCer's active tanks, getting rid of tacklers
Medium 'Gremlin' Power Core Disruptor I


Medium Core Defence Field Extender I - Buffer, can replace 3rd rig with an anti-em rig
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I




Warrior II x5 - for those pesky frigs



Numbers with Battlecruisers IV:

547 DPS, 61 DPS tanked, 44k EHP, 1447 m/s(2048 overloaded), 6.6s align time w/o MWD.

All in all, a monster in terms of DPS and speed. However, this fit deviates from the standard nanocane fit because it has close-range ammunition and a scrambler instead of a disruptor. This is entirely a matter of personal taste. I'm not that great at cap management, and close-range with the enemy's MWD disabled means I don't have to pulse my MWD very often. It also means once I commit, it's very difficult for an opponent to disengage, even if they have a warp core stabilizer. This fit also has more dps, less tracking issues(Barrage), and choosable damage types. Since most nanocanes engage at 20-24 kilometers with Barrage ammunition, they typically use only Barrage, as changing ammo takes a while. Also to stay at range they must use their MWD much more, resulting in a shorter time in which they operate at full effectiveness. 

Once again both the long and short-range fits have their own advantages. In essence, however, this is an excellent fit for all solo pvp work. It has the flexibility to disengage if not scrammed, can escape many gatecamps, has a significant amount of buffer, and can even remove tacklers with drones and neutralizers. One can take down even the toughest NPCing ships because of the neutralizers and selectable damage types. All in all, one of the cheapest, best solo-ships I have ever flown.


[Hurricane, Armor]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

10MN MicroWarpdrive I
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II

220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5

Numbers with Battlecruiser IV:

524 dps, 55k ehp, 910 m/s, 11s align time (w/o MWD)

This second fit is more often seen in low-sec. It is a LOT slower and much less agile, meaning it is less suited to the bubbles and lack of sentry-guns(meaning small tacklers can engage on gates) of 0.0. However, it has roughly 10k more EHP, only marginally less DPS, the same damage selectability, and much better ability to hold small tacklers in place. 

It's ability to flee larger fleets is obviously impaired, as it handles like a pig in mud, and it lacks any ability to repair it's main tank. This is why I prefer the much faster, if weaker nanocane. However, with a scram and 2 webs(variation on the above), you will annihilate any frigate fleet, and with a disruptor and 2 webs, you have a longer tackling range while still being able to slow down targets significantly. 

What can be said is that this fit is very well suited to larger gangs, though that is outside of the scope of this blog, due to it's excellent resists and large buffer. 

TL;DR: If a nanocane is a rapier, this thing is a broadsword.

Happy flying!

Securitas